AI Insights · Timothy · April 2024
Top 5 Gacha Games on Android in Belarus, Q1 2024
Discover the performance of the top 5 Gacha games on the Android platform in Belarus for the first quarter of 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 Gacha games on the Android platform in Belarus showcased varied performance metrics. Here’s a detailed look into their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Sea of Conquest: Pirate War from FunPlus International AG saw a steady increase in weekly revenue, peaking at approximately $3.2K in the week of February 19. Weekly downloads showed a significant drop from 8.7K in the first week of January to just over 500 by the end of March. Active users also decreased from 14K at the beginning of the quarter to around 13.7K by the end.
Last War: Survival Game from FirstFun experienced a notable rise in weekly revenue, reaching about $2.2K in the final week of March. Downloads fluctuated, peaking at 3.5K mid-January before declining to around 1.4K by the end of the quarter. Active users grew from 3.9K at the start of January to a peak of 6.9K in mid-February, before settling around 5.5K in March.
Need for Speed™ No Limits by ELECTRONIC ARTS showed a relatively stable weekly revenue, hovering around $60 to $70 throughout the quarter. Downloads peaked at 6K in late January but dropped to approximately 1.7K by the end of March. Active users also saw a downward trend, from 15.9K in early January to about 9K by the end of the quarter.
World of Water from StarFortune, released in late January, saw a rapid decline in downloads from 8.5K in the release week to just over 900 by the end of March. Revenue remained relatively modest, peaking at around $174 in mid-February. Active users initially rose to 14.3K by early March but then decreased to approximately 7.6K by the end of the quarter.
Finally, Genshin Impact by COGNOSPHERE PTE. LTD. demonstrated strong performance with weekly revenue peaking at $4.1K in late January. Downloads remained steady, averaging around 2.4K to 2.8K throughout the quarter. Active users showed a high engagement, starting at 60.2K in early January, peaking at 70.2K in early February, and then stabilizing around 55.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.